Gamified & collaborative learning—as a Business Action Game

Team challenges, real business cases and measurable skills—directly in the flow of work.

Package your learning content into

Team challenges

Use Business Action Games to combine real business scenarios with collaborative challenges, badges and live rankings. This increases motivation, improves knowledge retention—and makes skills measurable.

App
Android
App
iOS
App
Web

Collaborative learning with

gamification in the “flow of work”

More motivation
Gamified micro-challenges, badges and points keep attention high.
Team learning
Group rounds, benchmarks and live rankings foster exchange and collaboration.
Measurable impact
Real-time feedback, progress tracking and certificates for clear learning goals.

Ready to get started?

500,000+ learning offers & events delivered, 500+ happy customers and partners, maximum flexibility in setup and design, and transparent pricing.

Support the most flexible use cases

Turn your use cases into team challenges

Combine our most advanced LXP/LMS/LCMS features, AI and analytics with playful learning approaches. Our LMS foundation includes: EU hosting, GDPR compliance, and single sign-on (SSO) for existing users. No installation required—runs instantly as a web app.

Get productive faster—playfully through your most important processes & use cases

Onboarding that excites: employees master your key processes and use cases in interactive team challenges—practical, measurable and playful. This helps them become productive faster.

3 reasons for playful learning with measurable outcomes

Collaborative Business Action Games

Train onboarding, upskilling and soft skills in a playful way. Whether new employees, emerging leaders or specialist teams: Business Action Games support collaborative learning with maximum real-world relevance.

Prefer interactive, hands-on learning formats
89%
Are more motivated through collaborative learning
83%
Report higher completion rates
67%

Feature highlights

Stay ahead of the curve and embed playful learning in your organization.

Business Action Games
Real business cases instead of theory—decisions with consequences.
Collaborative team rounds
Learn together, learn from each other, compete together.
Gamification
Badges, points, levels and rankings for sustained engagement and motivation.
Micro-learning
Short, interactive modules and challenges for learning in the “flow of work”.
Real-time analytics
Track progress, completion rates and motivation live—plus certificates on top.
No app download
Start instantly in the browser, mobile and desktop-ready—or provide a smartphone app.
WBS Training
Learn more about our solution

How it works

Choose a scenario
Onboarding, soft skills, product or compliance topics—with realistic video sequences and simulations.
Onboarding survey
Assess your own competencies and skills in micro-assessments.
Start the team challenge
Employees play in groups, solve tasks, discuss decisions and compare results.
Measure learning success
Automatic evaluation, rankings, badges and certificates—everything directly in the browser, no installation required.

Frequently asked questions

Game-based learning scenarios with real cases, team challenges and measurable outcomes—directly in the browser or as a native app.

Onboarding, upskilling/soft skills, product and compliance training, partner enablement—specifically:

- Team trainings and cross-functional upskilling

- Onboarding new employees

- Communication, sales or product trainings

- People development in hybrid or distributed work environments

No—Business Action Games run fully in the browser with no app download or installation. Participants receive individual access or group links. Optional access via one-time token (OTP) or SSO is available. The platform is mobile-optimized and runs on all common devices.

Real-time analytics, rankings, badges and certificates—with export and reporting included.

Market leaders trust our expertise

Discover our innovative solution approaches — we’ll be happy to advise you.

WBS Training

Lade Quellenangaben...

Sources for statistics: eLearning Benchmarking Studie 2024, HR Tech Report; eLearning Benchmarking Studie, eLearning Journal 2024; LinkedIn Learning Workplace Learning Report 2023; Brandon Hall Group, 2023 Gamification Learning Impact Report; Statista; Josh Bersin / The Josh Bersin Company; ResearchAndMarkets LMS Market Global Outlook; Forschungsinstitut Betriebliche Bildung, Deutschland; Bundesinstitut für Berufsbildung BIBB, Deutschland; DFKI / BMBF / Hochschulforum Digitalisierung